The top-mounted magazine of the disruptor holds ten bolts before needing to reload. Should several individual bolts become attached to the same target in a close enough vicinity to one another, they are capable of detonating in a “supercombine” manner similar to that of needle-based weaponry-causing a large shock explosion capable of incapacitating infantry and disabling technology via an electromagnetic pulse. Once attached, the bolts discharge a high-output current to their target, which are capable of incapacitating and immobilizing enemy targets. The weapon is designed to fire in a full automatic mode of fire, discharging a small active-dynamo munition capable of attaching to surfaces, including infantry and vehicles. The volt caster is a pistol of Jiralhanae design, created by the Sicatt Workshop and manufactured by the Armory of Reckoning. Like the M392 Bandit, it is exclusive to multiplayer and cannot be used in the campaign.Ĭompetitive configuration of the M392 Bandit.Overview Design details The Bandit Evo was released in Season 05: Reckoning. Increased long-range proficiency with faster target lock and improved rocket velocity. Įxperimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters. Improved stopping power tuned for close-range encounters. High-capacity magazine with reduced accuracy but increased damage. High-capacity magazine with tighter projectile spread and improved range. Precision MA40 with improved long-range performance. Precision Mk50 Sidekick modified for improved stopping power. These human weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of Valor points. Ĭovenant-sourced Stalker Rifle with increased rate of fire but reduced heat and damage output. Skewer refitted to fire an explosive spike that detonates on impact. High-damage Shock Rifle with improved voltaic chaining but with detonation capability. Undocumented Sentinel Beam that offers lower capacity but extremely increased damage. Modified M41 SPNKr with increased lock-on capability. Modified Ravager that fires bouncing projectiles with multiple secondary detonations. Precision Pulse Carbine with a rapid burst interval firing mechanism. īolts detonate when super-combined on target over-charge increases detonation and tracking. Modified Needler with advanced target acquisition and lower supercombine requirement. įires a split-shard projectile at a low rate of fire. įires modified and repurposed Z-180 rounds which seek targets after a ricochet. Upgraded gravitic core and composite materials increase effective range and user mobility. Įscharum's custom Gravity Hammer that bestows additional mobility. Lightweight frame allows for increased agility. Modified firing core with a three-phase sequential detonation. The sole exception is the M41 Tracker, a human rocket launcher wielded by one of the bosses.Īll boss weapons can be spawned at a Forward Operating Base once their respective boss is killed. Legendary variant Banished and Forerunner weapons can be acquired by defeating High Value Targets and bosses during the campaign. All Legendary variant weapons are available as part of custom game settings and Forge placement. Some Legendary variant weapons are featured prominently on specific maps all may spawn in the locked vaults in the Big Team Battle multiplayer map Fragmentation, the Diminisher of Hope is available on Scarr, and the Pinpoint Needler is the central power weapon on Prism. In matchmaking, they are available in Big Team Heavy, Super Escalation Slayer and Super Fiesta game modes. Outside of their campaign use, Legendary variant weapons can be used in the game's multiplayer. Legendary variant weapons of Banished and Forerunner origin can be distinguished by their white or silver painted appearance, while human Legendary variant weapons can be distinguished by their black colouration with yellow stripes and trim. In campaign, they can be broadly divided into two categories: boss weapons, which are alien weapons acquired by defeating High Value Targets, and human weapons, which can be unlocked by acquiring Valor and requisitioning them at Forward Operating Bases. The Legendary variant weapons are weapons that can be unlocked in the campaign of Halo Infinite by performing various tasks. A Marine holding the special Longshot variant of the MA40 assault rifle.
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